Dots and Boxes

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Dots and Boxes
Click and drag the lines between the two points. If you close the box, you will get a point and flip another row. Try our special QUICK GAME mode to get to the points sooner. When all boxes are colored, the game ends and the player who colored more boxes wins. At first it doesn't look like a strategy board game. A typical beginner's game looks like this: at the beginning the connections are made in a more or less random sense, there is no framework. Only at the end of the game is one of the players usually forced to give a box, after which the players take turns giving ever-larger 'chains' of boxes; whoever gets the last and biggest chain usually wins. However, there are ways to force your opponent to give long chains at the end. For a very good description of how to do this and many other strategy tips you will have to contact google :)

Here are the basic rules of the game Dots and Boxes:
  • Set up the grid: Start with a rectangular grid of dots (usually 5x5, 6x6, or 7x7). Points are placed at the intersection of horizontal and vertical lines.
  • Take turns: Two players take turns drawing a line between two adjacent points. The line can be horizontal or vertical, but must not be diagonal.
  • Creating Squares: The goal of the game is to close squares by drawing four lines around one square. When a player closes a square, he places his initial or symbol inside the square and wins a point.
  • Winning points: The player who closes the square wins a point and has the right to an additional move. The game continues until there are no more lines to draw.
  • End of the game: The game ends when all drawing lines have been used. The winner is the player who has more points, i.e. more closed squares.

This is a very simple game that can be challenging and tactical as players try to conquer as many squares as possible. The game is usually quick to play and can be fun for all ages.

HISTORY
Dots and Boxes it is classically played on paper using pencils. It was first described by the French mathematician Édouard Lucas in the 19th century. Mr. Lucas called her The Pipopipette.
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