Fleeing the Complex

Fleeing the Complex
You are trapped in a small prison cell and you have to escape not only from your cell, but from the whole prison! If you fail, death awaits you... The high security prison is guarded by some strong soldiers. You will have to make good and quick decisions to get out alive. Good luck!

Released in 2015, Fleeing the Complex is the fifth and (so far) final installment in the Henry Stickmin adventure series. Like the previous games (Breaking the Bank, Escaping the Prison, Stealing the Diamond and Infiltrating the Airship), the goal is to choose the right paths, tools and moves as you try to break into or out of different places to escape - or cause - trouble. The whole game is based on quick thinking, strategy and decision making. Along the way, you will find help from the environment and even old or new friends. Each sequel is tied to the previous game (i.e. Prison Break happens because of Henry's criminal actions in breaking up the bank). Not every choice you make leads to a bad ending, but some lead to "failure" from the start. In Breaking the Bank, every choice will be unsuccessful. This is likely to set Henry up for his next adventure as he tries to escape from prison. The fact that you can't really predict which choice makes the most sense means running away from the complex is just as unpredictable as the earlier games (aside from Breaking the Bank).
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